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The Iconic Game Turns 20 – How a Plastic Axe Bridged the Gap Between Rock Fans

Marking 20 years after the legendary game first launched in North America, providing everyday gamers the tools to become rock legends. Figuratively speaking, but try telling that anyone who's mastered Free Bird’s lengthy instrumental break before a packed crowd of friends.

Developed by the developers, the game gave players a plastic guitar peripheral to match coloured notes scrolling down the display in time with the music. Each riff mimicked specific notes, creating the sensation of a genuine performance.

Harmonix had already tried its hand with rhythm games prior to teaming up with RedOctane, which was purchased by the gaming giant during the mid-2000s. Together, they established the foundations for an unlikely billion-dollar franchise that had a remarkable influence for many musicians included, showcasing decades-old bands to a new generation of younger players.

Michael Dornbrook, former COO of Harmonix, recalls the initial budgetary hurdles of licensing the songs – even though the first two games primarily featured cover versions.

“We reproduced every song because the dollar figure prohibitive,” he explains. “Even with the necessary permissions alone, it was nearly impossible. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. But once Guitar Hero took off, and record sales airtime increased, all artists desired to participate.”

He adds: “One of the amazing things was how many mothers and fathers reached out expressing gratitude for introducing their kids to the music they adored. It became an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Irish group the Answer included their track on the 2008 game the popular installment. Lead musician the artist remembers the way the game revived older hits to the forefront: “Guitar Hero provided a larger, younger audience. Typically such music was considered outdated material, but then when it was included in the title young people discovered it, suddenly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ tag. It provided our catalog a new life.”

In 2008, the Answer’s debut album was still unreleased stateside, meaning Guitar Hero was a key medium for exposure for the group during their a North American tour supporting the rock giants. “Their crew had on the song during travel, and some of them knew us from Guitar Hero,” he notes.

Major Band Titles Enduring Impact

Rock’s biggest acts soon took advantage of the game's success, with Aerosmith, Metallica and others starring in specialized game editions that focused on their music collections and associated stories, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, it was said to have made the band more money than any of their records. It moved well over half a million copies upon release, while sales of Aerosmith’s music saw an increase significantly at a time when the music business faced decline.

The series still motivates nimble-fingered fanaticism within the community. Earlier this year, a streamer achieved a remarkable feat of DragonForce’s the challenging track – an infamously tough anthem popularized through the game – on Clone Hero, a freeware game with almost identical gameplay and extensive personalization features. This track is difficult even in the hardest setting, not to mention played at double speed and without missing a single one of its near 4,000 notes. They stated it took nine months to accomplish.

“Guitar Hero offers a, fantasy thing. Just as with other games, it doesn't imply you should use a real gun and enlist,” notes DragonForce guitarist Herman Li.

DragonForce previously wrapped up a profitable run when their hit appeared in the third game, yet he explains it turned them into a household name. “I remember the record label informing us that our records were moving like crazy,” he shares. “Popularity surged when we next toured, and we were playing right ahead of the headliners at the event.”

In fact, DragonForce’s exposure from Guitar Hero proved so vast that it has risked eclipsing everything else accomplishments. Last year, the song featured in a trailer for a major film. “Previously I thought otherwise, but now I accept it,” Li says. “Should you just hear one DragonForce song, that's fine – everyone’s got their own path in music and I’m glad we played a role in fans' experiences”.

Enduring Legacy of a Plastic Guitar

Top-tier promotion, be it for cars, apparel or video games, goes further mere transactions – it evokes a desire. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” Dornbrook says. “The excitement of performing as a rock star in the spotlight. From day one, the co-founders felt that humans have a natural urge to create songs, and they wanted to use technology to enable everyone to do it”.

Most of Guitar Hero games were released over a mere five-year period between 2005 and 2010, including spin-offs like the DJ version, including a spinning deck, and the band-focused game. Subsequently, corporate focus in plastic instruments waned, aside from a brief comeback in 2015.

Titles such as Clone Hero and Fortnite Festival have maintained the community active, and there’s expectations of a new product from the founders in development. A new studio has begun production on its debut music game. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome a new entry following Guitar Hero?

“Our team believed such titles might become like Madden allowing annual update every year,” he remarks. “With abundant new music it could remain perennially popular, so I’ve always been optimistic. It's entirely possible why it can’t persist for future fans.”

The writer

Mary Blake

Zkušená novinářka se zaměřením na politické dění a mezinárodní vztahy, píšící pro různé české médi od roku 2015.

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